Really bizarre looking back at my last blog post after months of practicing hair. Unfortunately I won't be able to post these results for a while so here's one I was working in the meantime.
Game ready try count at 9k tris, NPC to hero asset.
I made a shader in Marmoset Toolbag that works the same as Unreal's in regard of masking our the edges so that gave it nice softer look.
Here's a sweet render from Toolbag, I'll be posting some breakdowns and new renders in Unreal Engine later.